Bound To Stay Bound

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 So, you want to be a comic book artist? : the ultimate guide on how to break into comics!
 Author: Amara, Philip


 Publisher:  Aladdin/Beyond Words,
 Pub Year: 2012

 Dewey: 741.51
 Classification: Nonfiction
 Physical Description: xii, 163 p., ill., 23 cm.

 BTSB No: 053245 ISBN: 9781582703589
 Ages: 8-12 Grades: 3-7

 Subjects:
 Cartoons and caricatures -- Authorship

Price: $20.01

Summary:
A step-by-step guide to creating, publishing, and marketing your first comic book, with tips from artists who make comics for a living!

Reading Counts Information:
   Interest Level: 6-8
   Reading Level: 7.60
   Points: 8.0   Quiz: 57621

Common Core Standards 
   Grade 3 → Reading → RI Informational Text → 3.RI Key Ideas & Details
   Grade 3 → Reading → RI Informational Text → 3.RI Integration of Knowledge & Ideas
   Grade 3 → Reading → RI Informational Text → Texts Illustrating Complexity, Quality, & Range of
   Grade 4 → Reading → RI Informational Text → 4.RI Key Ideas & Details
   Grade 4 → Reading → RI Informational Text → 4.RI Craft & Structure
   Grade 4 → Reading → RI Informational Text → 4.RI Integration of Knowledge & Ideas
   Grade 4 → Reading → RI Informational Text → Texts Illustrating the Complexity, Quality, & Rang
   Grade 4 → Reading → CCR College & Career Readiness Anchor Standards fo
   Grade 6 → Reading → RI Informational Text → 6.RI Key Ideas & Details
   Grade 6 → Reading → RI Informational Text → 6.RI Craft & Structure
   Grade 6 → Reading → RI Informational Text → 6.RI Integration of Knowledge & Ideas
   Grade 6 → Reading → CCR College & Career Readiness Anchor Standards fo
   Grade 5 → Reading → RI Informational Text → 5.RI Key Ideas & Details
   Grade 5 → Reading → RI Informational Text → 5.RI Craft & Structure
   Grade 5 → Reading → CCR College & Career Readiness Anchor Standards fo

Reviews:
   Booklist (11/01/12)

Full Text Reviews:

Booklist - 11/01/2012 This good-natured guide to freeing your inner artist into the outside world follows the pattern set by many previous writing tutorials, right down to the book-signing fantasy that begins the first chapter: “Some of them are even dressed up as your characters!” Amara starts with the practical basics—panels, gutters, balloons—before explaining what you’ll need for a home studio, including the gear to get started. From there he gets inside readers’ heads, delving into sketch exercises, character profiles, scripts, and so on. The discussion becomes most interesting when Amara talks about self-publishing and self-printing for wider exposure (though tips on going the traditional route are here, too). But what makes this resource stand out are the “Comics Creator” interviews, which are filled with extremely specific tips about influences, writing tools, and jobs. And even better than that are the similar profiles of amateur artists, some as young as eight, with full-page reproductions of their strips. These are the types of first-person conversations that can change career trajectories—and what’s more inspiring than that? - Copyright 2012 Booklist.

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