|Games wizards play (Young wizards)|
Author: Duane, Diane
Nita, Kit and all the other young wizards are planning and practicing for a planetwide wizardry competition--but spells can go awry, unexpected dangers await, and the wizards must discover what secrets lie within themselves.
|Reading Counts Information:|
Interest Level: 6-8
Reading Level: 5.70
Points: 30.0 Quiz: 66781
Kirkus Reviews (12/01/15)
School Library Journal (12/01/15)
Full Text Reviews:
School Library Journal - 12/01/2015 Gr 7 Up—In this 10th installment of the "Young Wizards" series (HMH), Kit, Nita, Dairine, and their wizard friends return for more interplanetary adventures. Every 11 years, Earth's wizards hold the Invitational, a prestigious competition in which young wizards compete to craft and execute the perfect spell. The three young protagonists are each invited to mentor a young wizard in the competition, and each ends up facing unique challenges. Among them, Nita has a complicated vision that could change everything, and through a series of events, the stakes quickly become much higher than winning a contest. The story is slow to develop and heavily hinges on knowledge obtained in previous installments. Everything comes together in the end, though, to create a well-thought-out climax, with a satisfying resolution. Recommend this series to young teens who devour books about magic and wizards. VERDICT This is a solid addition to the series; purchase where there are fans of the previous volumes or kids looking for "Harry Potter" read-alikes.—Candyce Pruitt-Goddard, Sno-Isle Libraries, Marysville, WA - Copyright 2015 Publishers Weekly, Library Journal and/or School Library Journal used with permission.