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 12 biggest breakthroughs in gaming technology
 Author: Kallio, Jamie


 Publisher:  12-Story Library
 Pub Year: 2019

 Dewey: 794.8
 Classification: Nonfiction
 Physical Description: 32 p., ill. (chiefly col.), 23 cm

 BTSB No: 505857 ISBN: 9781632355829
 Ages: 8-12 Grades: 3-7

 Subjects:
 Video games industry

Price: $23.29

Summary:
Takes a look at the twelve biggest breakthroughs in gaming technology from game consoles and controllers to virtual reality, mobile gaming, and more.

Series:
Technology Breakthroughs



Common Core Standards 
   Grade 5 → Reading → RI Informational Text → 5.RI Key Ideas & Details
   Grade 5 → Reading → RI Informational Text → 5.RI Craft & Structure
   Grade 5 → Reading → RI Informational Text → 5.RI Integration of Knowledge & Ideas



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