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|Adventures of John Blake : mystery of the ghost ship|
Author: Pullman, Philip
Trapped in time by a research experiment gone wrong, John Blake and his mysterious ship are doomed to sail between the centuries, searching for a way home. In the 21st century time of the ocean, John rescues stranded Serena to help her, but returning Serena to her own time period puts the ship in jeopardy. In graphic novel format.
|Accelerated Reader Information:|
Interest Level: MG
Reading Level: 2.80
Points: 1.0 Quiz: 189471
School Library Journal (05/01/17)
Booklist (+) (04/15/17)
The Hornbook (00/07/17)
Full Text Reviews:
Booklist - 04/15/2017 *Starred Review* Like Pullman’s indelible Lyra, Christina Henderson is a girl who finds herself yanked out of her accustomed world. Rescued from drowning by the time-traveling ghost ship, Mary Alice, she makes the acquaintance of young John Blake, swept up by the currents of time when he was an unintentional participant in a secret, ocean-based experiment conducted by none other than Albert Einstein. The ship is pursued in the present by a British secret agent, a female maritime expert, and the CEO of the sinister Dahlberg Corporation, all of whom have meaningful connections to the ship. With obvious affection for Tintin, Pullman threads this complicated skein of plot with customary measures of awe and menace, and for an esteemed man of letters on his first expedition into the graphic novel format, he proves an expert visual storyteller. Fordham animates with characters who have the detail and agility of a Studio Ghibli cast. He shows particular flair for silent passages, evidencing as much gusto in nimble fight scenes and breathless chase sequences as in a meaningful glare and capturing the vastness of the sea as it swallows a young girl. Those eager for the release of Pullman’s new His Dark Materials book this fall will be delighted to bide their time with this. HIGH-DEMAND BACKSTORY: Anything new from Pullman is big news, and his first original graphic novel won’t disappoint. - Copyright 2017 Booklist.
School Library Journal - 05/01/2017 Gr 8 Up—When Harvard student Danielle succeeds in tracking the legendary Mary Alice, a pirate ship that disappears and reappears across time, she becomes drawn into a conspiracy headed by the menacing Dahlberg Corporation. The Dahlbergs are after the secrets of the Mary Alice, and only Royal Navy agent Roger Blake opposes them. Drawn into this web of intrigue is Serena, an Australian teenager who is swept off her parents' yacht and rescued by the Mary Alice crew. Serena learns of the mysterious vessel's ability to travel across time as well as the nature of its ragtag crew. While Roger Blake and Danielle race to find the ship before the Dahlbergs can, Serena unravels the true mystery aboard the Mary Alice: a teenage boy named John Blake. This is Pullman's first original graphic novel, and fans of "His Dark Materials" will recognize such plot elements as the use of futuristic gadgets and the role of father figures. Fordham's paneling and artwork initially read like storyboards, with a static appearance that relaxes as the fairly complex narrative progresses. The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. VERDICT A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author's oeuvre.—Matisse Mozer, Los Angeles Public Library - Copyright 2017 Publishers Weekly, Library Journal and/or School Library Journal used with permission.