001 | 2017049955 443402 | |
003 | IlJaBTS | |
005 | 20191017105055.0 | |
008 | 180823s2019 mnuao b b 001 0 eng | |
010 | a| 2017049955 | |
020 | a|9781681514444 (lib. ed.) | |
020 | a|1681514443 (lib. ed.) | |
020 | a|9781681523644 (pbk.) | |
020 | a|1681523647 (pbk.) | |
040 | a|DLC c|IlJaBTS d|IlJaBTS | |
050 | a|QA76.76.C672 b|H54 2019 | |
082 | a|794.8/1536 2|23 | |
100 | 1 | a|Higgins, Nadia. |
245 | 1 | a|Making a video game / c|by Nadia Higgins. |
260 | a|Mankato, MN : b|Amicus/Amicus Ink, c|c2019. | |
300 | a|32 p. : b|col. ill. ; c|25 cm | |
490 | 1 | a|Sequence. Entertainment |
500 | a|Includes glossary. | |
504 | a|Includes bibliographical references and index. | |
510 | 3 | a|Booklist, October 01, 2018 |
520 | a|Highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. | |
521 | 1 | a|007-010. b|BTSB. |
521 | 8 | a|500 b|Lexile. |
650 | 7 | a|Video games x|Design. 2|sears |
650 | 7 | a|Video games x|Programming. 2|sears |
650 | 1 | a|Video games x|Design. |
650 | 1 | a|Video games x|Programming. |
800 | 1 | a|Higgins, Nadia. t|Entertainment. |
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