Gamer (Virtual Kombat, Everyone Can Be A Reader) Author: Bradford, Chris | ||
Price: $8.19 |
Summary:
In a dark future where the whole world participates in immersive virtual-reality fighting contests, street kid Scott works his way to a high rank of elite fighters only to discover dark secrets. Dyslexia friendly.
Illustrator: | Frang, Anders |
Reviews:
School Library Journal (05/01/25)
Full Text Reviews:
School Library Journal - 05/01/2025 Gr 4–7—In this dystopian adventure for gamers, a deadly pandemic result, in thousands of orphans. A select few with elite gaming skills are saved from starvation. Java, Pac-Man, Spam, and Scott are on the run to escape the Borgs and keep other gamers safe from the evil and murderous devices of Vince Power. Their mission, including their failings, is being broadcast for all gamers to see to promote the release of Vince Power's next game. Science fiction and martial arts intertwine to move the story along at a brisk pace. Without seeming preachy, a message reminding gamers about the importance of taking breaks and staying physically healthy is woven in. Samurai and Maori fighters make an appearance with ancient weapons—appealing to readers who enjoy history and weaponry. This series would be an excellent recommendation for readers from teachers or librarians hoping to nudge graphic novel readers into more text-based novels. Readers will benefit from reading the series in order. VERDICT Gamers and non-gamers alike will enjoy the exploits of Scott and his friends in their quest to rid the world of evil. - Copyright 2025 Publishers Weekly, Library Journal and/or School Library Journal used with permission.
