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|Escape from Mr. Lemoncello's library|
Author: Grabenstein, Chris
Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape.
|Accelerated Reader Information:|
Interest Level: MG
Reading Level: 4.50
Points: 7.0 Quiz: 159405
|Reading Counts Information:|
Interest Level: 3-5
Reading Level: 4.40
Points: 11.0 Quiz: 61719
Common Core Standards
Grade 4 → Reading → RL Literature → 4.RL Key Ideas & Details
Grade 4 → Reading → RL Literature → 4.RL Craft & Structure
Grade 4 → Reading → RL Literature → Texts Illustrating the Complexity, Quality, & Rang
Grade 4 → Reading → CCR College & Career Readiness Anchor Standards fo
Grade 5 → Reading → RL Literature → 5.RL Key Ideas & Details
Grade 5 → Reading → RL Literature → 5.RL Craft & Structure
Grade 5 → Reading → RL Literature → 5.RL Range of Reading & Level of Text Complexity
Grade 5 → Reading → RL Literature → Texts Illustrating the Complexity, Quality, & Rang
Grade 5 → Reading → CCR College & Career Readiness Anchor Standards fo
Grade 6 → Reading → RL Literature → 6.RL Key Ideas & Details
Grade 6 → Reading → RL Literature → 6.RL Craft & Structure
Grade 6 → Reading → RL Literature → 6.RL Range of Reading & Level of Text Complexity
Grade 6 → Reading → CCR College & Career Readiness Anchor Standards fo
Kirkus Reviews (+) (05/01/13)
School Library Journal (06/01/13)
Booklist (+) (06/01/13)
The Bulletin of the Center for Children's Books (A) (07/13)
Full Text Reviews:
School Library Journal - 06/01/2013 Gr 4–7—Bibliophiles unite! Melvil Dewey is alive and well and residing within Mr. Lemoncello's new library. Billionaire game-maker Luigi Lemoncello wants to pay homage to his childhood library by constructing a technological marvel in his hometown that went without a library for 12 years. He invites a dozen 12-year-olds to a lock-in at the new building, and when they arrive they find the eccentric game-maker has offered them a further challenge-if they can find their way out using only what's in the library-they will become the new spokesperson for Mr. Lemoncello's company. Kyle Keeley teams up with other students as unlikely alliances form, some children's true (not so nice) personalities emerge, and suspense builds while the kids enlist the aid of Mr. Lemoncello's childhood librarian, an Electronic Learning center, and book clues and references galore. The story feels like a cross between a reality show, an online game, and a tightly woven mystery. Dewey Decimal clues will hook librarians and teachers, while book lovers will delight at myriad references from Mr. Lemoncello, such as, "And now, I must return to my side of the mountain… I have great expectations for you all!" Book and game lovers alike will delve into this delicious tale and put on their thinking caps.—Michele Shaw, Quail Run Elementary School, San Ramon, CA - Copyright 2013 Publishers Weekly, Library Journal and/or School Library Journal used with permission.
Bulletin for the Center... - 07/01/2013 World-renowned game developer Luigi L. Lemoncello returns to his humble Alexandriaville roots to reestablish a public library in his old hometown. The grand opening of the new building, renovated from a defunct bank, is initially limited to a group of twelve-year-old winners of an essay contest, and avid gamer Kyle Keeley is among them. The kids enjoy an overnight lock-in, which leaves them free to roam around the whimsical facility, but the real fun comes in the morning, when the kids take part in a massive game in which they must use library resources to find their way out of the building; the competition is stiff and alliances form and shift, as each player’s personality and motivation is key to the game. There’s more a reek than a whiff of Charlie and the Chocolate Factory and The Mysterious Benedict Society (BCCB 5/07) in the air, and the blatant hints that libraries are the key to a wonderful world of learning are rather heavy handed. This is pitched to an age group that’s prime for the pleasures of literary recognitions and library independence, however, and young readers may be less jaded about the tropes. Readers on the brink of readiness for Raskin’s The Westing Game (BCCB 9/78) or Balliett’s Chasing Vermeer (BCCB 6/04) may want to warm up their sleuthing skills with this title, or simply follow the referential clues to compile a solid reading list of kid classics. EB - Copyright 2013 The Board of Trustees of the University of Illinois.
Booklist - 06/01/2013 *Starred Review* Here’s an instantly engaging and wildly creative mystery that is sure to have readers looking at their humble local library in a new light. Mr. Lemoncello is an eccentric game designer who has just funded a very special new library in his hometown. In honor of the grand opening, Lemoncello has selected a dozen 12-year-olds to participate in an overnight lock-in event at the library. But when the kids wake up, they discover a new and unexpected game is afoot: whoever can find a way out of Mr. Lemoncello’s library will win the grand prize. Avid readers will get a kick out of the references to classic and current children’s literature as the kids solve clues to escape and win the game. Main character Kyle Keeley works hard to beat his nemesis, the conniving bully Charles Chilington, who constantly reminds everyone that he is always successful. As Lemoncello says, knowledge not shared remains unknown, and the group learns that working together just might be the key to solving the mystery. An ode to libraries and literature that is a worthy successor to the original madman riddle master himself, Willy Wonka. - Copyright 2013 Booklist.