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 Sporty bugs and errors (Sports Coding Concepts)
 Author: Loya, Allyssa

 Publisher:  Lerner (2020)

 Dewey: 005
 Classification: Nonfiction
 Physical Description: 32 p., col. ill., 23 cm

 BTSB No: 589645 ISBN: 9781541576933
 Ages: 6-9 Grades: 1-4

 Subjects:
 Software failures
 Sports

Price: $23.56

Summary:
Using the action-packed world of sports, this book teaches young readers fundamental coding concepts without using a computer. Learn all about bugs and errors, how to fix them, and how to start seeing them everywhere--especially in sports!


Reviews:
   School Library Journal (04/01/20)

Full Text Reviews:

School Library Journal - 04/01/2020 Gr 1–3—Practice coding concepts with pencil and paper—and sometimes balls and baskets—in this peppy, easy-to-read series. With an emphasis on rote movement, sequences, and clear results, sports provide fine metaphors for computer programming. Eleven coding projects per volume increase in difficulty from ridiculously simple (put the steps in the right order to shoot a basket) to moderately challenging (writing algorithms for guiding athletes through a course). A variety of formats keeps these puzzle books from looking too much like homework. Some challenges are set up as two-person games. Some use props, and others provide a game board within the book. Big, clear photos of diverse children and adults in athletic action and generous graphics make these books seem easy and fun. VERDICT Coding puzzles that use the language and processes of sports to effectively demonstrate concepts. - Copyright 2020 Publishers Weekly, Library Journal and/or School Library Journal used with permission.

School Library Journal - 04/01/2020 - Copyright 2020 Publishers Weekly, Library Journal and/or School Library Journal used with permission.

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