|Inventors at no. 8|
Author: Morgen, A. M.
Twelve-year-olds George, the very unlucky third Lord of Devonshire, and his neighbor, scientist Ada Byron, join forces against a nefarious group of criminals who steal the map to a priceless family heirloom.
|Accelerated Reader Information:|
Interest Level: MG
Reading Level: 5.40
Points: 9.0 Quiz: 194697
Kirkus Reviews (04/01/18)
School Library Journal (02/01/18)
The Bulletin of the Center for Children's Books (00/05/18)
Full Text Reviews:
School Library Journal - 02/01/2018 Gr 3–6—Due to a series of extraordinarily unfortunate events (his mother died giving birth to him and his father died roller skating out an upstairs window), 12-year-old George, the third Lord Devonshire, is alone in the world, save for his trusty manservant Frobisher. The pair is scraping by, selling everything left in the family home. Young George has resigned himself to selling his prized possession: his grandfather's map to the Star of Victory, when it is stolen by a mechanical bird. Leaving his house for the first time in two years to pursue the bird, he meets young Ada Byron, intrepid scientist, inventor, and explorer. Ada informs George of a mysterious group, called the Organization, seeking to locate the Star of Victory. She convinces timid George that they need to decipher the map and locate the Star, and the pair, accompanied by Oscar, the son of a pirate, and Ruthie the orangutan, take off in Ada's flying machine. The disparate team moves from London to France, Geneva, and Venice (where they drop in on Charles Darwin) on the trail of the nefarious Organization. But George begins to suspect that Ada may have her own agenda. This raucous adventure keeps a frenetic pace as young George, whose father called him spineless, attempts to justify Ada's faith in him, while Ada secretively battles her own demons. Eventually, both Ada and George find strength through their friendship. VERDICT This lively adventure imagines Ada Byron Lovelace, the notable scientist, as a dauntless young girl. A great inclusion in STEM-focused fiction collections.—Nancy Nadig, Penn Manor School District, Lancaster, PA - Copyright 2018 Publishers Weekly, Library Journal and/or School Library Journal used with permission.
Booklist - 04/15/2018 After a string of misfortunes, humorless young George is utterly convinced he’s cursed with bad luck, and to stave off his inevitable demise, he’s stayed inside his quickly crumbling home for several years, with only his manservant, Frobisher, for company. That all changes when Frobisher gets kidnapped, and George enlists the help of the brilliant, irascible young inventor across the street, young Ada Byron. Armed with George’s heirloom treasure map, Ada’s homemade bird-shaped plane, and the assistance of their friends Oscar (a painter) and Ruthie (an orangutan), the ragtag group of kids hunts down a valuable jewel. But Ada’s secretive behavior rankles worrywart George, and soon fractures grow among their team. Morgen pulls off some handy misdirection in her fast-paced debut, and the combination of comical antics, miraculous machines, and a historical setting adds to the appeal. While she certainly takes liberties with Ada’s character, Morgen’s emphasis on such a savvy, capable girl engineer will please many readers. A closing note about the real Ada Byron makes this even better for STEM tie-ins, too. - Copyright 2018 Booklist.