001 | 00595759 478863 | |
003 | IlJaBTS | |
005 | 20230117092029.0 | |
008 | 221025s2010 caua d 6 000 1 eng d | |
020 | a|9781421528663 (pbk.) | |
020 | a|1421528665 (pbk.) | |
040 | a|SUC b|eng c|IAD d|OSU d|TTK d|CFA d|ZPT d|OCLCQ d|LEB d|BDX d|T2G d|WAU d|DLC d|IlJaBTS | |
041 | 1 | a|eng h|jpn |
082 | a|741.5/952 2|23 | |
100 | 1 | a|Inoue, Takehiko. |
240 | 1 | a|Suramu danku. l|English |
245 | 1 | a|Slam dunk volume 11 / c|story and art by Takehiko Inoue ; English adaptation, Kelly Sue DeConnick. |
250 | a|Shonen Jump manga ed. | |
260 | a|San Francisco : b|Viz Media, c|2010. | |
300 | a|196 p. : b|ill. ; c|19 cm | |
490 | 1 | a|Slam dunk ; v|v. 11 |
500 | a|Originally published in Japan in 1991-1996 by Shueisha Inc., Tokyo. | |
500 | a|"Some scenes have been modified from the original Japanese edition"--Copyright page, volume one. | |
500 | a|Manga. Printed in right-to-left format. | |
520 | a|Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. In manga graphic novel format. | |
521 | 1 | a|012-016. b|BTSB. |
546 | a|Translated from the Japanese. | |
650 | 7 | a|Basketball v|Fiction. 2|sears |
650 | 7 | a|Dating (Social customs) v|Fiction. 2|sears |
650 | 7 | a|Man-woman relationship v|Fiction. 2|sears |
650 | 7 | a|Graphic novels. 2|sears |
650 | 1 | a|Basketball v|Fiction. |
650 | 1 | a|Dating v|Fiction. |
650 | 1 | a|Man-woman relationships v|Fiction. |
650 | 1 | a|Cartoons and comics v|Fiction. |
700 | 1 | a|DeConnick, Kelly Sue. |
800 | 1 | a|Inoue, Takehiko. t|Suramu danku. l|English ; v|v. 11. |
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