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 Making a video game (Entertainment, Sequence. Entertainment)
 Author: Higgins, Nadia

 Publisher:  Amicus/Amicus Ink (2019)

 Dewey: 794.8
 Classification: Nonfiction
 Physical Description: 32 p., col. ill., 25 cm

 BTSB No: 443402 ISBN: 9781681514444
 Ages: 7-10 Grades: 2-5

 Subjects:
 Video games -- Design
 Video games -- Programming

Price: $24.16

Summary:
Highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game.


Reviews:
   Booklist (10/01/18)

Full Text Reviews:

Booklist - 10/01/2018 As kids grow up playing video games, it’s only natural for them to wonder how these games are made. The Sequence Entertainment series (6 titles) is dedicated to putting this process on display, from start to finish. Here readers walk through the basic steps of video game production, from conception to release, with a generalized time line running along the pages to chart the game’s progress. Through a fictional RPG and design team, kids observe how an idea transforms into a game at the hands of artists, graphics and sound designers, writers, producers, coders, and game testers. Scattered tech terms are defined in a glossary, but the book’s objective isn’t to teach game design; rather, it illuminates the big-picture process and many STEAM skills that it involves. - Copyright 2018 Booklist.

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