Search Results

You are viewing:
Add 1 each from this page1 each from this pageAdd 1 each from all results1 each from all results
4 total titles found  Page 1 of 1 View page of 1  Go
Simply add a title by clicking the .
* Your Discounted Price
Exploring virtual reality [Max Axiom And The Society Of Super Scientists]by Adamson, Thomas K. 

BTSB Prebound(Capstone Press, 2024)

BTSB #: 041874 Available

Dewey: 6.8/NAges: 7-11   
F&P: V

Subjects: Virtual reality Human-computer interaction

Summary: Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality. In graphic novel format.

27.95 *

Living in the matrix [Strange Science]by Bolte, Mari 

BTSB Prebound(Full Tilt Press, 2024)

BTSB #: 130844 Available

Dewey: 6.8/NAges: 9-13   

Subjects: Virtual reality Human-computer interaction Artificial intelligence

Summary: From simulations to virtual reality, sci-fi tropes are part of our everyday lives. But are they even possible? Explore out-of-this-world theories and ideas that are grounded in reality.

26.08 *

Rebel girls level up : 25 tales of gaming and the metaverse [Rebel Girls Minis]by Swan, Jenelle 

BTSB Prebound(Rebel Girls, 2023)

BTSB #: 040391 Available

Dewey: 794.8/CAges: 8-12   
Lexile: 930

Subjects: Video games industry - Biography Virtual reality Women - Biography

Summary: Meet 25 inspiring women in the world of gaming and the metaverse. Read about how they've created innovative technology, designed the video games you play, and broken barriers whenever their industry put up walls.

16.70 *

Virtual-reality headsets [Modern engineering marvels]by Bodden, Valerie 

BTSB Prebound(Abdo, 2018)

BTSB #: 129485 Available

Dewey: 621.391/NAges: 8-12   
AR: 5.4 MG Lexile: 820

Subjects: Computer simulation Virtual reality Electronic apparatus and appliances Technological innovations

Summary: Explore the history of virtual-reality immersion from the stereoscope and View-Master to flight simulators and arcade games to today's head mounted displays!

23.26 *

* Your Discounted Price

4 total titles foundBack to Top  Page 1 of 1 View page of 1  Go
Add 1 each from this page1 each from this pageAdd 1 each from all results1 each from all results

You are viewing: